
Though it’s been a while since we’ve talked about it, we have been working diligently on our Unity-powered game Swarm – Backyard Buzz. Ninety-five percent of the assets have been built and we’re currently working on the multi-player duties.
Not surprisingly, multi-player functionality has been the most difficult part of the project. Swarm is our first attempt at a multi-player game, so a lot of research was done on services and providers. In the end we chose to use Exit Games’ Photon Cloud for this first version. We found Photon Cloud hard to beat for ease and speed of getting a network game up and running.
A launch date hasn’t been set.




